![]() ![]() Jack Kirby and Joe Simon were cheated out of their interest in Captain America, and Kirby's children brought a case against Marvel to the doorstep of the Supreme Court. ![]() Siegel and Shuster-and their heirs-spent seventy years battling lawyers to regain rights to Superman. Vaz reveals just how precarious life was for the legends of the industry. In Empire of the Superheroes, Mark Cotta Vaz argues that licensing and litigation do as much as any ink-stained creator to shape the mythology of comic characters. Jerry Siegel and Joe Shuster, the creators of Superman, got all of $130 for the rights to the hero. Since the dawn of the pulp hero in the 1930s, publishers and authors have fought over the privilege of making money off of comics, and the authors and artists usually have lost. Superman may be faster than a speeding bullet, but even he can't outrun copyright law. Entries include writers and directors as well as characters from comic books, science fiction, speculative fiction, television, movies, and video games. Carefully curated to incorporate LGBTQ+ identities as well as racial diversity, the book defines geek culture, explains geek culture's sometimes problematic nature, and provides detailed fiction and nonfiction biographies that highlight women in this area. Geek Heroines seeks to encourage women and young girls in pursuing their passions by providing them with female role models in the form of diverse heroines within geek culture. Geek culture now revolves around fictional characters about whom people are passionate. In the beginnings of science fiction, the genre was tied to "magic" and dystopic outcomes however, as technology turned "geek" into "chic," geek culture extended to include comics, video games, board games, movie, books, and television. Geek culture stems from science and technology and so is frequently associated with science fiction. ![]()
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